Call of Duty Championship 2013 Champion wins $400,000 at tournament. Courtesy of Photo ACTIVISION
The eSport’s effect has been globally incredible, so incredible that it officially developed into a cultural structure for the 2008 Summer Olympics in Beijing, China. Fundamental value became unified through conversational and marketing of real-word sports events. The ambition corresponding of events try to connect the communications gap that separated the participate and the players in the live events with the global target groups viewing through live internet streams. Creation of virtualized such as live streams like Twitch.tv, sporting venues to resemble and space for communications.
Twitch.tv was bought last year by Amazon officially for $970 million noted by Arstechnica’s website.
There is a lot to still be proven if eSports digital transformation of traditional sports like Electronic Arts’ Madden NFL and 2k Sports’ NBA2k , and to Polyphony Digital’s Gran Tourismo racing series actually beneficial to traditional sports. Though, as an example, sports games help not only cyberathletes but casual gamers in adapting to situations. Being able to understand the rules more simply, not only the game, but the real sport itself gives a better observation in the strategic aspect to have an edge in the real world sport. Down below Drive explores a person who went from playing Gran Turismo 6 to real racing at Le Mans.
Digital games are fun and are being played by more than half of the American population, while globally a billion players exist. Now with social networks similar to Facebook built into the games, the communities are getting closer together around the world with interesting and training coming from recreational aspects, business appeal, to educational growth, health-care institutions, and military tactics.
League of Legends Statics of Regions/Global Scale. Photo Courtesy of onGamers
Competition in games directly and indirectly consists of different results. Games that deal with two-player tournament are favored for they would be able to provide crucial information to where it impacts to competition through game play. In majority of eSport games and a number of sport competitions in team sports have a relationship as respondent reacts to the initiator. Games where the way to win is to cooperate through teams while the opponents restrain their adversaries performances. Another relation between eSport and traditional sports, stats used in the beginning, middle, and end help to measure the performances of the teams and their symmetry of their matches.
ESports may still not be consider a traditional sport by sport experts as of right now; but the concept and idea shows that it is only a matter of time and how much money the kids down the street are earning six figures. Even colleges are providing scholarships off of competitive gaming.Company sponsors like Redbull are researching how sports psychology in eSports or any other various activities to help their players work easier.The future of eSports is looking quite bright and like it or not within the next five to seven years, there will be a number will continue to grow and more people will start to consider it a sport just like many others.