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Hong Kong and Southeast Asia KOF Homepage.

Many fans have waited for more information on SNK’s The King of Fighters XIV. The team has delivered as much content as they can with over 12 trailers out showing off new characters and old one from other SNK games. The resurrection of SNK’s may not have been possible if not being purchased by the Chinese company Leyou Millenium last year.

This may have played into the way SNK setup Hong Kong/ Southeast Asia’s The King of Fighters XIV website is set up differently. Not because of the language difference, but the website includes many images that can be used on social media sites (Facebook, Twitter, and etc.)

KOF14 Icons

For fighting game fans. especially those of SNK would enjoy downloading all of these free images from the website for their collection. Also the images give a look at some of the characters that haven’t gotten any gameplay yet. SNK’s  The King of Fighters XIV will release in North America August 23, 2016, while Japan will receive it August 25, 2016 on the Sony’s Playstation 4. Watch the invitation trailer just released to catch up on all the action below.

Sources: DreamCancel, Youtube, SNK H.K.

Capcom has given the release date for the North America version of Monster Hunter Generations. July 15th, 2016 leaving only a month and half away from its release. Not only has Capcom decided to release the game, they have also announced they will be bringing over Nintendo’s New 3DS XL: Monster Hunter Generations edition. Fans of Monster Hunter series have waited months to a year behind the latest game from Capcom.

 

 

 

 

 

 

As pictured above, the New Nintendo 3Ds XL will come in two colors. The blue will come to North America, while the red will come to Europe. A big difference this time around from the previous limited 3DS will be these portable systems will not have the game included leaving the America one to come out at $199.99.

There will be four Hunting Styles, 20 hunting locations, and more from Monster Hunter Generations. A demo of the game will be making its debut in the summer before the game comes out for gamers to try it. Check out the video above to see an in-depth game play and what they brought to the next installment of the series.

Sources: SiliconeriaGamespot, and Youtube: Gaijin Hunter

The Fooly Cooly gang is back! News announced today on Toonami’s Facebook that they will be working with the legendary studio Production I.G. The new series will be twelve episodes long and broken up to create a season two and season three. The move make sense, as the original was only six episodes.

Last year back in the late summer Production I.G. attained the rights. The possibility had fans thinking was a remake of the series. However, there are a number of light novels and mangas which will help expand the FLCL’s universe to those who’ve only watched the series. Adult Swim gave some more information on what to expect.

“In the new season of FLCL, many years have passed since Naota and Haruhara Haruko shared their adventure together. Meanwhile, the war between the two entities known as Medical Mechanica and Fraternity rages across the galaxy. Enter Hidomi, a young teenaged girl who believes there is nothing amazing to expect from her average life, until one day when a new teacher named Haruko arrives at her school. Soon enough, Medical Mechanica is attacking her town and Hidomi discovers a secret within her that could save everyone, a secret that only Haruko can unlock.”

This isn’t the first time that Production I.G. and Toonami has teamed up. They’ve done IGPX back in the mid early 2000’s while Toonami/Adult Swim has helped make Production I.G. properties a success in the United States. Hopefully there will be more projects between the two.

Sources: Adult Swim, A.V. Club, Toonami, Wikipedia

Domo arigato Kirby Roboto! Nintendo has announced the next Kirby game named Kirby Planet Robobot. The game will consist of the Kirby’s traditional techniques, but this time they’ve added in piloting robots through the game. The robotic suit will remind gamers of the Mega Man X series and Tron Bonne with their ride armors.

The robotic suits are used to demolish enemies and obstacles that stand in the way of Kirby. The game comes out early summer (June 10th) with new Kirby themes as well for the Nintendo 3DS.  Check on the trailer below for all the new features for the game.

Sources: Gamespot, IGN, Twitter, Youtube, Nintendo, GameXplain

The first Disgaea game will soon be available on the PC in a few weeks. The game to start the giant fan following will also launch a collector’s edition from NIS America. Disgaea Deluxe Dood Edition will be available through NIS America website and Steam February 24, 2016.

For those who aren’t familiar with Disgaea the game is a tactical role-playing game. The main character Laharl has awoken from his “accidental” two-year sleep, only to find out the King, his father has died. Laharl goes on a journey to take back the throne. The game series has artistic direction and humor bring a lot of charm, but what really makes the game remembered, is it not having any mercy on people who play the game. Disgaea has helped create a new form of challenge to those who were yearning for it, making it one of the most well-known tactic role-playing games of all time.

There will be two versions of the collector’s as gamers can choose between digital copy or physical. Both versions will get a 44-page Guide hardcover from Etna and Flone’s Netherworld artwork and a 32 track soundtrack. The differences  are gamers who buy a physical copy of the collector’s edition will receive digital and physical versions of the game with the price being $29.99, while digital will go for $19.99.

Sources: Siliconera, Wikipedia, Google, YouTube

 

 

 

Friendships are usually on the line when it comes to multiplayer Mario games, especially Nintendo’s Mario Kart 8Disney X D will how the Clash of Karts: Mario Kart 8 special. Nintendo has been experimenting with some of their games through their World Championships at E3 2015 this past summer for Esports scene.

Clash of Karts will team up eight highly skilled gamers with YouTubers famous among Disney’s audience such as:  Andre (Black Nerd Comedy), AtomicMari, SethBling, and Strawburry 17. The special will run for a full hour consisting of multiple rounds of Mario Kart 8 on December 5th at 8 p.m. ET. Make sure to tune in.

Sources: Nintendo, Polygon, and YouTube

 

Crunchyroll and Rooster Teeth Productions have teamed up to simultaneously show the hit RWBY series. Fans have been wondering what RWBY characters would be going through next season, especially with the lost of their creator Monty Oum earlier this year.

Monty Oum was known for his incredible ability as an animator of fight choreography scenes. He self taught himself and was a one man army attracting and impressing not only fans, but a number of companies from Bandai Namco where he helped create the Afro Samurai’s combat system, to Rooster Teeth Production’s Red vs Blue season 10. It has been just a little over 8 months since his passing, during that time Rooster Teeth Animation had already laid out what was going to happen.

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“For those wondering, Monty was heavily involved in shaping the future of the world of Remnant. His story ideas will live on, and you will also be able to see some of the animation he’d begun working on for Volume 3. For some time, the team has known the direction in which the next volumes will be headed, and Rooster Teeth is committed to bringing these tales to you.”

This news has relieved fans of Oum’s work, also one of his brothers will be voicing the character Lie Ren in place of him. In more good news, RWBY: Grimm Eclipse a multiplayer co-op game has been green lit within two days of being announced through Steam Greenlight. Through the game, there will be new story lines, enemies, and a brand new villain. The game consists of 4 player hack-and-slash ala Dynasty Warriors meets Left 4 Dead and will be focus to get on all current gaming platforms.

RWBY volume 3 has already premiered this past Sunday. Check out the girls and the rest of the gang as they continue their quest through the Vytal Festival Tournament.

Sources: Crunchyroll, Rooster Teeth Productions, Bandai Namco, Steam Youtube, Wikipedia

 Fooly Cooly also known as FLCL maybe getting a remake and more.

A few days ago, Production I.G. had announced that they attained the rights for infamous anime FLCL from Gainax. Originally both companies had worked together in developing the series. The OVA (Original Video Animation) was shown between the year 2000-2001. Yoji Enokido a screenwriter wrote the light novel FLCL, he’s known for writing scripts for Ouran High School Host Club, Revolutionary Girl Utena, Sailor Moon, and more. The series is mostly known to be the first directional production by Kazuya Tsurumaki, he was also known for his work on Nadia: The Secret of Blue Water and being the assistant director on Neon Genesis Evangelion series. He now heads the latest Neon Genesis Evangelion films.

FLCL has become an anime classic outside of Japan and has received very positive reviews for its inspiration from South Park, to its amazing soundtrack featuring Japanese Rock group The Pillows. Production I.G. explained that it would take advantage of the rights with a new anime remake and other investments. Perhaps fans will see not only a new anime, but new music, and video games inspired by the show. Here’s the link to the announcement in Japanese.

Sources: Anime News Network, GoBoianoIMDb, LastFM, Wikipedia

Call of Duty Championship 2013 Champion wins $400,000 at tournament. Courtesy of Photo ACTIVISION

The eSport’s effect has been globally incredible, so incredible that it officially developed into a cultural structure for the 2008 Summer Olympics in Beijing, China.  Fundamental value became unified through conversational and marketing of real-word sports events. The ambition corresponding of events try to connect the communications gap that separated the participate and the players in the live events with the global target groups viewing through live internet streams. Creation of virtualized such as live streams like Twitch.tv, sporting venues to resemble and space for communications.

Twitch.tv was bought last year by Amazon officially for $970 million noted by Arstechnica’s website.

There is  a lot to still be proven if eSports digital transformation of traditional sports like Electronic Arts’ Madden NFL and 2k Sports’ NBA2k , and to Polyphony Digital’s Gran Tourismo  racing series actually beneficial to traditional sports. Though, as an example, sports games help not only cyberathletes but casual gamers in adapting to situations. Being able to understand the rules more simply, not only the game, but the real sport itself gives a better observation in the strategic aspect to have an edge in the real world sport. Down below Drive explores a person who went from playing Gran Turismo 6 to real racing at Le Mans.

Digital games are fun and are being played by more than half of the American population, while globally a billion players exist.  Now with social networks similar to Facebook built into the games, the communities are getting closer together around the world with interesting and training coming from recreational aspects, business appeal, to educational growth, health-care institutions, and military tactics.

League of Legends Statics of Regions/Global Scale. Photo Courtesy of onGamers

Competition in games directly and indirectly consists of different results. Games that deal with two-player tournament are favored for they would be able to provide crucial information to where it impacts to competition through game play. In majority of  eSport games and a number of sport competitions in team sports have a relationship as respondent reacts to the initiator. Games where the way to win is to cooperate through teams  while the opponents restrain their adversaries performances.  Another relation between eSport and traditional sports, stats used in the beginning, middle, and end help to measure the performances of the teams and their symmetry of their matches.

ESports may still not be consider a traditional sport by sport experts as of right now; but the concept and idea shows that it is only a matter of time and how much money the kids down the street are earning six figures. Even colleges are providing scholarships off of competitive gaming.Company sponsors like Redbull are researching how sports psychology in eSports or any other various activities to help their players work easier.The future of eSports is looking quite bright and like it or not within the next five to seven years, there will be a number will continue to grow and more people will start to consider it a sport just like many others.

LIFE magazine captures some of the first moments of competitive gaming in the early 1980s. Photo Courtesy of LIFE and Classic Arcade Gaming.

The promotions of competitive gaming in the early 2000s can be traced back to the 1970s and 1980s. Though scholars of game studies are recognizing arcades back then, there is still little information on eSports birthplace and progression to current time where demand is increasing for it.

On January 8th, 1983, one of the first established marketing and invitational of a gaming competition was called the 1983 North American Video Game Challenge.  That’s Incredible televised the competition on American Broadcasting Company (ABC). The arrangement of how to compete was quite unique to an unfamiliar problem, nothing like this has been done before. Five different single-player games as two-player (multi-player) games were rare at the time were played. Many of these games were competitive through how many points the player could get in a game. The scores are assigned to be broken and compared to other players’ scores. Another aspect is that the competitors play at the same time and race to each game and passing through the finish line. Here’s the video below showing the beginnings of what would lead to eSports.

Having arcade tournaments and early eSports events was helped by the development of video game consoles and the advancement of computers. The business of games went on to be a hands-on, becoming an event marketing tool for enterprises where advertising growth brought up to the center stage. Though self-contained, eSports events are becoming more common with the addition of popular video games, they’re seen in major trade shows, press conferences, and orchestras that travel performing soundtracks from video games. The demonstration of competitive gaming advances playing a role in maintaining gaming industry’s marketing event system.

Electronic Entertainment Expo 2015 date. Photo Courtesy of Electronic Software Association

In 2014 eSports, NewScienctist magazine looks into the numbers provided by IHS Technology a firm producing market research for the year in competitive gaming. Viewers have spent 2.4 billion hours watching eSports videos, live streamed globally.  By 2018 it is estimated that the number of viewers could go up to 6.6 billion, it’s an increase of 4.2 billion viewers. Chen Zhihao a member of the Chinese team Newbee had become the highest paid eSports player with 1.1 million in earnings since 2011.

The problem  for current eSports teams is keeping them together, it also leads to how does one own an eSports team and navigate the complexity of rights in professional competitive gaming. In other sports the ownership of a player’s physical performance come to to mind. Once Cyberathletes contracts are up, many companies put down lucrative amount of money to have them sponsor their products and join their teams.  The essence of competition among sponsors creates a different and complex arrangement for valid analysis. Contracts are still eSports making those who are looking to get signed by a sponsor with a bit of risk as The Daily Dot explores League Championship Series contracts.

Another problem where eSports is an idea where expanding and exploring the entertainment framework valuable feature an ever-present and resulting in difficulties of administering rights system. Copyright is ill equipped to deal with the number of issues from users engaging and sharing information among one another.

In the final part, the discussion of eSports will move on into the future, how it affects entertainment, and adaption of real sports in eSports.